For going on wilderness travel and exploration adventure. Focused on utility spells that help hide and get into locations. 4 cantrips and 9 leveled spells (wizard level of 5 + intelligence modifier of +4)
You redirect and reflect a portion of incoming elemental energy. You gain resistance to the damage type that triggered this spell, which applies against the incoming damage. The next time you deal damage before this spell ends, one of your targets takes an additional 1d6 damage of the triggering type. Dealing this extra damage ends the spell early.
For going on wilderness travel and exploration adventure. Focused on utility spells that help hide and get into locations. 4 cantrips and 9 leveled spells (wizard level of 5 + intelligence modifier of +4)